(资深)技术动画师 (Senior)Technical Animator
育碧中国 · 上海市
About The Role
About the Role
As a Technical Animator, you will be responsible for supporting and innovating animation systems and activities. You will work closely with animators, riggers, designers, and programmers to handle mocap data, lip sync and facial animation systems, animation rigs, physics rigs, animation trees, and dynamic objects. You will follow, refine, or establish pipelines for both conventional and innovative features, as well as create game pipelines and standards and develop tools for the animation team.
作为一名技术动画师,你将负责支持和创新动画系统和流程。你将与动画师、绑定师、设计师和程序员密切合作,处理动捕数据、唇形同步和面部动画系统、动画绑定、物理绑定、动画树和动态对象。你将遵循、改进或建立传统和创新功能的管道,以及创建游戏管道和标准并为动画团队开发工具。
What you will do
Learn the existing AAA game animation system and pipeline.
Provide constant technical support of the tools and engine to the animation team and communicate regularly the technical restrictions and their rationale.
Train animators in the workflow, tools, and anything else surrounding the implementation of animation assets into the game engine.
Supervise all integration of animation assets into the game engine.
Communicate with engine and animation programmers.
Assist in the design, integration, and validation of animation assets.
Work with physics systems for rigid/soft bodies, hair, and clot
学习现有的 3A游戏动画系统和流程
为动画团队提供持续的技术支持,并定期通报技术限制及其原因
为动画师培训工作流程、工具以及与将动画资产集成到游戏引擎中相关的所有其他内容
监督所有动画资产到游戏引擎的集成
与引擎程序和动画程序员沟通
协助设计、集成和验证动画资产
处理刚体/软体、毛发和衣服的物理系统
Basic knowledge of related animation modules.
Deep knowledge of human/creature anatomy.
Good engine application and project development conceptualization.
Ability to write technical documentation.
Great communication skills to cooperate well with other team members.
Basic English communication skills in both spoken and written
相关动画模块的基本知识
对人/生物解剖学有深刻的了解
对引擎应用和项目开发概念化有良好的理解
能够编写技术文档
与其他团队成员合作良好的出色沟通技巧
能够使用基础的英语进行口头和书面沟通
Nice to have
- Work experience in AAA games
- Deep knowledge of one or more scripting languages (MEL/Python/C++, etc.)
- Professional background in computer science and knowledge of 3D mathematical metrics.
- 3A游戏制作经验。
- 熟练掌握一个或多个脚本语言(MEL/Python/C++ 等)
- 拥有计算机科学专业背景和 3D 数学度量相关知识
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