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资深关卡美术师[3A项目]Senior Level Artist[AAA]

育碧中国 · 上海市

External listingFull-time27 days ago

About The Role

About the Role

As a Senior Level Artist, you will be responsible for the graphical content of one or several basic game levels and must ensure that your work can be successfully integrated, taking the technological limits and artistic direction into account.

作为一名资深关卡美术师,你会负责一个或多个基本游戏关卡的图形内容,并且必须确保你的作品能够成功整合,同时遵守技术限制和整体美术方向。

What you will do

  • Become familiar with game design documents to know the environments, objects, atmospheres, story, and style to build level(s).
  • Create documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.)
  • Build the rough map of the level with the level designer to show and get approval for the first graphical intentions and gameplays.
  • Help estimate, after assessing level content with the art director/leader, workload and plan tasks per priority and per level.
  • Participate in the search of precise graphic references that are specific to the game level(s) and become familiar with tool installation methods and their settings, the project's file nomenclature system, and the data updating processes in the engine.
  • Create the architectural and prop elements with texture and integrate them into the level. Participate in setting the properties of each of the objects in his/her map (e.g.: movement, collision, SFX, sound, etc.)
  • Verify the quality of the maps once they are imported into the game and make any necessary improvements.
  • Remedy the bugs entered by the testers to eliminate any anomalies.
  • Constantly optimize his/her map by, for example, adjusting the size of the level according to gameplay situations after assessment with the level designer.
  • 熟悉游戏设计文档,了解关卡的环境、对象、氛围、故事和风格。
  • 创建带有纹理的建筑和道具元素,并将它们整合到关卡中,参与设置地图中每个物体的属性(例如:移动、碰撞、SFX、声音等)
  • 与关卡设计师一起绘制关卡的粗略地图,以展示最初的图形意图和游戏玩法
  • 在与美术指导/负责人一起评估关卡内容后,帮助估算工作时间,并按优先级和每个关卡规划任务。
  • 将制作好的物体和纹理整合到关卡中。
  • 熟悉工具安装方法及其设置、项目文件命名系统以及引擎中的数据更新流程。
  • 创建文件,列出并展示关卡的图形内容(物体、环境、氛围、照明、风格等)
  • 参与设置地图中每个物体的属性(例如:移动、碰撞、灯光效果、SFX、声音等)
  • 在地图导入游戏后对其质量进行检验,并做出必要的改进。
  • 及时响应和快速纠错迭代测试部门的反馈问题
  • 不断优化其地图,例如,与关卡设计师评估后,根据游戏情况调整关卡的大小
  • Shipped at least 1-2 AAA Projects and knowledge in game-oriented modeling, texturing, and imaging or any other equivalent area.
  • Proven knowledge of 3D software (Maya, 3D Max, Blender, etc.).
  • Good knowledge of procedural creation software. Such as World machine for terrain heightmap creation and Substance designer for material.
  • Have a deep understanding of overall world design, lighting, texturing, etc.
  • Good organizational skills and the capacity to work in a team.
  • Ability to think critically to improve your work
  • Have initiative and be creative, with originality and resourcefulness in finding solutions.
  • •Good communication skills in English, both oral and written.
  • •参与过至少1-2个3A项目,具有游戏建模,纹理制作和成像或任何其他等效领域的知识。
  • •熟练掌握3D软件(Maya、3D Max、Blender等)。
  • •熟悉过程创建软件。例如,用于创建地形高程图World Machine, 用于材质的Substance Designer。
  • •对整体世界设计、灯光、纹理等有深刻理解。
  • •良好的组织技能和团队合作能力。
  • •能够以批判性思维改善和提升自我的作品及工作。
  • •有主动性和创造性,在找到解决方案时具有独创性和足智多谋。
  • •能够使用良好的英语进行口头和书面沟通。

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