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Senior Software Engineer (Audio Validation Systems)
PlayStation · London, United Kingdom
About The Role
Join PlayStation as a Senior Software Engineer focused on audio validation systems. In this role, you will design and build tools and automated systems to validate audio technologies in the PlayStation SDK. You will work closely with Audio SDK engineers and platform teams to turn complex audio quality problems into measurable, repeatable engineering systems. Your work will have a direct impact on the quality and stability of audio technologies in PlayStation games.
- Design and build audio analysis tools, automated validation pipelines, regression detection systems, and developer-facing diagnostics.
- Write C/C++ and Python code to analyze audio output, detect regressions, compare SDK versions, and validate expected behavior.
- Integrate audio validation into CI, build pipelines, reporting, dashboards, and release workflows.
- The right person will have strong C/C++ and Python skills, practical digital audio knowledge, and experience building reliable tools, automation, or analysis systems
- Previous testing or QE experience is helpful, but we’re most interested in engineers who can write production-quality code, reason about audio behaviour, and build systems that other engineers depend on
- Degree in Computer Science, Engineering, Audio Technology, Mathematics, Physics, or equivalent practical experience
- Clear written and verbal communication, especially when explaining technical findings to engineers with different specialisms
- Practical understanding of digital audio fundamentals, such as PCM audio, sample rates, channels, latency, dynamic range, filtering, resampling, encoding, or frequency-domain analysis
- Experience building tools, automation, analysis systems, SDK components, test infrastructure, or developer-facing systems
- Strong C/C++ development skills
- Experience with source control, code review, CI, and collaborative engineering workflows
- Strong Python development skills
- Ability to take ambiguous technical problems and turn them into robust, maintainable software
- Strong debugging skills across code, data, tooling, environments, and pipelines
- Strong professional software engineering experience
- Experience with audio analysis, signal processing, or automated media validation
- Experience validating libraries, APIs, command-line tools, SDKs, runtime systems, or platform-level software
- Experience with automated regression detection and quality measurement
- Experience with test frameworks such as GTest, CppUnit, PyTest, or similar
- Experience working with CI systems such as Jenkins, GitHub Actions, Buildkite, TeamCity, or similar
- Performance profiling, numerical correctness testing, floating-point tolerances, or cross-platform determinism
- Dashboards, telemetry, reporting, or trend analysis
- Perceptual or objective audio quality approaches such as loudness measurement, spectral comparison, null testing, impulse response analysis, latency measurement, glitch detection, dropout detection, PESQ, POLQA, or PEAQ
- Technical leadership, mentoring, or leading work across multiple teams
- Spatial audio, 3D audio, binaural rendering, ambisonics, HRTFs, object-based audio, or immersive audio formats
- Game audio, console audio, real-time audio systems, middleware, audio engines, or SDK development
- Useful extras:
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