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Senior Technical Designer

Cloud Imperium · Manchester, United Kingdom

External listingfull-timeabout 2 months ago

About The Role

Join our team as a Senior Technical Designer in Manchester, where you'll play a key role in shaping the core gameplay loops for Squadron 42 and the Star Citizen Persistent Universe. You'll work closely with various teams to design innovative gameplay systems, implement creative solutions to technical challenges, and deliver engaging experiences of the highest quality. Your responsibilities will include supporting systems and level designers, owning the implementation and optimization of level scripting, building prototypes, and bridging the gap between designers, artists, and programmers.

  • Support Systems and Level Designers as well as the Design Leadership in crafting the vision, interface, and moment-to-moment gameplay.
  • Own the implementation, optimization, and long-term maintenance of level scripting.
  • Bridge the gap between designers, artists, and programmers to publish high quality levels that stretch the capabilities of the engine.
  • A can-do mindset and a genuine drive to support the whole team by mentoring others and sharing knowledge
  • A positive, proactive mindset with the ability to motivate others and bring out the best in multidisciplinary teams
  • If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!
  • Proven ability to build scalable gameplay logic in Unreal Blueprints or similar
  • A passion for problem solving and cross-disciplinary collaboration
  • Previous experience in a Technical / Systems / Gameplay design capacity
  • Programming background using object-oriented languages (C#/C++ or similar) including creating tools or visual scripting nodes

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