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Staff Software Engineer (Game Tech Group, Unreal Ecosystem)

Riot Games · Los Angeles, United States

External listingfull-timeabout 1 month ago

About The Role

Join Riot Games as a Staff Software Engineer in the Game Tech Group, focusing on the Unreal Ecosystem. In this role, you will have a significant impact on various topics, including gameplay features, runtime performance, tooling, and CI/CD. You will build a strong engineering vision, mentor other engineers, and drive the technical execution of multi-month to year-plus work efforts. You will also work with stakeholders across the organization to address their pain points and exceed their expectations for continuous delivery game development.

  • Conduire l'idéation et le processus de définition de la direction technique au sein de l'écosystème Unreal, y compris le conseil à la direction sur la priorisation des efforts de travail.
  • Diriger l'exécution technique d'efforts de travail de plusieurs mois à plusieurs années à travers l'unité commerciale, en tenant les équipes aux normes établies.
  • Mentorer les ingénieurs, guider leur performance et trouver des opportunités de croissance, en livrant des expériences de jeu convaincantes.
  • 5+ years of software engineering experience
  • Experience collaborating with teammates across multiple disciplines
  • Strong knowledge of common game and software design patterns
  • Desired Qualifications
  • Expertise with C++
  • Experience working with modern video game engines
  • Experience working with large code bases
  • Experience with mobile development
  • Experience working with large game teams
  • Experience debugging, profiling and optimizing complex projects
  • Experience with console development
  • Experience with Unreal Engine
  • Experience building online games

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