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Staff Software Engineer (Game Tech Group, Unreal Ecosystem)
Riot Games · Los Angeles, United States
About The Role
Join Riot Games as a Staff Software Engineer in the Game Tech Group, focusing on the Unreal Ecosystem. In this role, you will have a significant impact on various topics, including gameplay features, runtime performance, tooling, and CI/CD. You will build a strong engineering vision, mentor other engineers, and drive the technical execution of multi-month to year-plus work efforts. You will also work with stakeholders across the organization to address their pain points and exceed their expectations for continuous delivery game development.
- Conduire l'idéation et le processus de définition de la direction technique au sein de l'écosystème Unreal, y compris le conseil à la direction sur la priorisation des efforts de travail.
- Diriger l'exécution technique d'efforts de travail de plusieurs mois à plusieurs années à travers l'unité commerciale, en tenant les équipes aux normes établies.
- Mentorer les ingénieurs, guider leur performance et trouver des opportunités de croissance, en livrant des expériences de jeu convaincantes.
- 5+ years of software engineering experience
- Experience collaborating with teammates across multiple disciplines
- Strong knowledge of common game and software design patterns
- Desired Qualifications
- Expertise with C++
- Experience working with modern video game engines
- Experience working with large code bases
- Experience with mobile development
- Experience working with large game teams
- Experience debugging, profiling and optimizing complex projects
- Experience with console development
- Experience with Unreal Engine
- Experience building online games
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