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Staff Software Engineer (Metagame, Unpublished R&D Product)

Riot Games · Los Angeles, United States

External listingfull-timeabout 2 months ago

About The Role

Join Riot Games as a Staff Software Engineer for an unpublished R&D product. In this role, you will drive product-defining features, influence technical strategy, and enhance your team's effectiveness. You will build core metagame systems, tooling, and pipelines, and play a foundational role in validating and building the metagame layer. You will work in a small, high-performing team and collaborate with other disciplines to define and implement early metagame systems. This position offers a comprehensive benefits package, including healthcare, family care, open paid time off, retirement matching, a play fund, and donation matching.

  • Conduire des fonctionnalités définissant le produit, influencer la stratégie technique et multiplier l'efficacité de l'équipe.
  • Construire des systèmes de métajeu, des outils et des pipelines pour itérer rapidement et livrer des expériences jouables.
  • Collaborer avec d'autres disciplines pour définir et mettre en œuvre les systèmes de métajeu.
  • 6+ years of professional software development experience
  • Experience mentoring engineers and elevating team-wide technical capability
  • 2+ years of experience implementing systems in a game engine (Unity, Unreal, or equivalent)
  • 2+ years of experience in C#, Java, Go, C++, Python, or other Object Oriented programming languages
  • Strong technical design and architecture skills; able to reason holistically about client-service boundaries
  • Experience building metagame features: progression, collections, inventory, or similar systems in games
  • Demonstrated ability to identify inefficiencies in tools, workflows, and pipelines and create solutions that remove friction for cross-discipline teams
  • Experience building game clients and backend services
  • Experience with containerized microservices powering live service game features (C#, Go, Java, or similar)
  • Familiarity with SQL, relational schemas, caching systems, and pub/sub infrastructure
  • Experience shipping features on a cross-platform product
  • Strong product sense, able to understand what makes a metagame system feel intuitive, rewarding, and polished
  • For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

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