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Lead Product Manager (Games)
Big Viking Games · Toronto, Canada
About The Role
Join Big Viking Games as a Lead Product Manager for FishWorld, a long-running social game with a loyal player community. In this high-impact role, you will shape the future of the game, improve player experience, strengthen monetization, and guide the roadmap for both the current live game and future expansion opportunities. You will work closely with leadership, design, engineering, data, art, and live operations to achieve measurable results. This is a unique opportunity to make a significant impact on a live game with an established audience and real revenue.
- Own the product strategy and roadmap for FishWorld, focusing on growth, retention, monetization, player satisfaction, and long-term product health.
- Analyze player behavior, economy health, feature performance, content performance, live operations, and business trends to identify high-impact opportunities.
- Lead experimentation across offers, events, live operations, onboarding, engagement loops, pricing, bundles, and monetization systems.
- We are looking for someone who combines strong product judgment with hands-on execution
- You should be comfortable working with data, leading cross-functional teams, making tradeoffs, and creating structure in a live game environment
- Live game product management, monetization, growth, or product strategy
- Balancing player experience, product quality, revenue performance, and long-term game health
- Using AI, automation, or modern tools to improve productivity, analysis, and decision-making
- Communicating clearly with executives, stakeholders, and execution teams
- Cross-functional leadership across design, engineering, art, live operations, data, and leadership teams
- Turning ambiguous business problems into clear product plans and measurable outcomes
- Game economies, virtual currencies, pricing, bundles, offers, events, and engagement systems
- Building operating rhythms, roadmap discipline, and repeatable product processes
- Running A/B tests and using data to guide product and business decisions
- Experience working on social games, casual games, virtual worlds, free-to-play games, or long-running live-service products
- Experience working with analytics, BI tools, SQL, dashboards, or data teams
- Experience with legacy games or mature products where growth requires both modernization and respect for the existing player base
- Familiarity with player segmentation, cohort analysis, retention curves, economy balancing, content calendars, offer testing, and live event performance
- Experience helping a product evolve across web, mobile, or multi-platform environments
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