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Member of Technical Staff (AI Software Engineer, Multimodal)

Perplexity AI · San Francisco, United States

External listingfull-timeabout 2 months ago

About The Role

Join our Multimodal AI team as a Member of Technical Staff (AI Software Engineer, Multimodal). You will work across the stack to build product experiences and platform systems that enable communication with AI through various modalities, including voice, images, and video. Your responsibilities will include designing, building, and owning product and multimodal platform systems, leading features and projects end-to-end, and partnering closely with engineers, product managers, designers, data scientists, and go-to-market teams. You should have experience building and operating production systems at scale, a strong product judgment, and a genuine interest in multimodal AI products.

  • Design, build, and own product and multimodal platform systems for Perplexity, leading features and projects end-to-end.
  • Collaborate with cross-functional teams to turn ambiguous problems into reliable experiences for users, continuously iterating to improve.
  • Build systems that take into account the nuances of multimodal AI, integrating new features into client verticals' stacks.
  • Experience building and operating production systems at a meaningful scale
  • Ability to think through novel problems and implement companion long-term solutions that scale
  • Strong product judgment and the ability to translate user problems into simple, effective technical solutions
  • Genuine interest and adoption of multimodal AI products and willingness to learn quickly
  • Ability to work up and down the stack, from deep systems primitives to getting the pixels and prompts just right
  • Background including work with realtime audio or video processing
  • Experience with audio stack technologies including audio processing modules (APMs), echo cancellation, noise reduction/cancellation, automatic-gain control (AGC), etc
  • Experience with immersive UIs integrating with realtime data
  • Some experience or familiarity with Rust or C++

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