Skip to content
← Back to job listings

Expression of Interest - Asset Artist

AGBO · Los Angeles, CA

External listingtemporaryabout 2 months ago

About The Role

About the Company

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including

Avengers: Endgame

  • . The studio’s projects include Academy Award–winning
  • Everything Everywhere All at Once
  • , Netflix hits

The Gray Man

and

Extraction

, and Prime Video’s visceral thriller

The Bluff

and the global

Citadel

franchise.

Citadel

  • Season 2 premieres in May 2026.
  • AGBO is currently in production with Netflix on

Tygo

and

Mercenary

  • , both part of the
  • Extraction universe
  • , as well as with Lionsgate on

John Rambo

, a prequel to the iconic franchise. The studio is in post-production on

The Whisper Man

, starring Robert De Niro, and

Avengers: Doomsday

, which will be released December 18, 2026. AGBO will begin shooting

Avengers: Secret Wars

later this year. Both upcoming

Avengers

films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position

AGBO is seeking a talented

Asset Artist

to join our Visual Effects (VFX) team. The Asset Artist will create content for high quality projects using the Unreal Engine. The ideal candidate must have extensive knowledge of the Unreal Engine and be proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. The Artist will have an excellent artistic eye for detail when creating high quality assets and demonstrates proactive collaboration and communication with the entire team.

This is an Expression of Interest role.

Key Responsibilities

  • Develop CG assets with an emphasis on matching the look of realistic practical assets, while working within the production schedule and meeting established deadlines.
  • Proficiency in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets.
  • Collaborate with the Pipeline, VAD and Lighting team on creating characters, environments, vehicles, and props to be used in the Unreal Engine.
  • Create high quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real time environment.
  • Ingest assets that are internally created or from third parties into our projects.
  • Active in creative research and development and communicates goals and objectives clearly.
  • Utilize the latest advancements in Unreal Engine to expedite asset development process.
  • Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards.
  • Technical ability to create project-based materials in engine.
  • Critically think and solve technical challenges and limitations within DCC programs and Unreal Engine.
  • Creating Control Rigs in DCC and Unreal Engine when requested.
  • Generate documentation on processes used for content creation.
  • Maintain consistency and quality on all meshes, textures, and shaders created for all types of assets.
  • Creating custom parent materials, procedural materials, and functions.
  • Address revisions in a timely manner with creative and technical solutions.
  • Performs other duties as assigned.

Qualifications & Skills

5+ years of experience with real-time content creation.

Excellent eye for details and an artistic portfolio of work showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props.

Proficient experience working in real-time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, PCGs, Splines.

Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc.

Experience with optimization processes for assets while keeping high fidelity details intact.

Ability to work in a variety of art styles with or without conceptual reference, and is able to gather references and plan for look development.

Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition, layout, color theory, atmosphere.

Have the ability to communicate and take art direction notes and apply them effectively and efficiently both written and verbal.

Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras.

Experience photogrammetry and scanning.

Experience with lighting, sequencer, camera, layout, fx, and animation in Unreal Engine.

Experience with advanced rigging and control rigs within DCC and Unreal Engine.

Strong aesthetic sense and keen eye for detail.

Additional Information

This is a temporary position with the possibility of extension based on project needs.

This is an Expression of Interest role. You will be contacted once an opportunity becomes available.

Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.

Candidates must be legally authorized to work in the U.S. without the need for sponsorship.

Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify -

English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

This is an external listing. JobSpring does not represent or verify the employer. Report this listing