Skip to content
← Back to job listings

Unity SDK Developer

amanotes · Ho Chi Minh City, Vietnam

Software DevelopmentSenior LevelExternal listingfull-time24 days ago

About The Role

OBJECTIVES

We are seeking an experienced Unity Developer to build and evolve RhythmEngine, Amanotes’ internal high-performance, modular engine used across our music games. You will work on core rhythm systems such as audio-time synchronization, tile lifecycle, event flow, scoring, and gameplay foundations that multiple game teams can reuse and extend. If you are passionate about designing reusable gameplay systems, writing clean high-performance code, and creating reliable rhythm mechanics at scale, we want you on our team.

WHAT YOU WILL DO

  • -
  • Develop and enhance RhythmEngine using Unity, focusing on timing, note handling, input judgement, scoring, audio sync, and extensible gameplay modules.
  • -
  • Design and implement modular gameplay systems and clean APIs that allow game teams to integrate, customize, and extend rhythm features efficiently.
  • -
  • Collaborate with game teams to adapt RhythmEngine capabilities to different game modes, content pipelines, and product requirements.
  • -
  • Write clean, high-performance, and maintainable Unity/C# code, and drive code quality through refactoring, code reviews, and engineering standards.
  • -
  • Contribute actively to technical solutions and architecture decisions that improve extensibility, testability, and long-term health of the RhythmEngine codebase.

QUALIFICATIONS

-

5+ years of hands-on experience building games or software, with solid production experience in Unity/C#.

-

Proven ability to design modular architectures and shared runtime systems, with practical application of SOLID principles and clear separation of concerns.

-

Strong engineering discipline in naming, refactoring, debugging, and maintaining legacy code without breaking stability or slowing teams down.

-

Strong performance mindset for real-time systems, with hands-on experience profiling and optimizing CPU, memory, GC allocations, frame time, AOT/JIT constraints, and gameplay bottlenecks in Unity/mobile environments.

-

Experience designing clean APIs and developer-friendly integration flows, with strong attention to developer experience, defensive programming, extensibility, and long-term maintainability.

NICE TO HAVE

  • -
  • Experience working on rhythm, music, or timing-sensitive gameplay systems.
  • -
  • Experience with H5/web game development using Phaser, Cocos, or Three.js.

BENEFITS

At Amanotes, you will be enjoying the dynamic working environment with unique music culture many benefits as below

  • Competitive salary upon experience
  • 13th month salary
  • Annual Performance Bonus/ESOP (Employee Stock Options Plan) for people managers.
  • Flexible working time.
  • Personal learning and well-being budget
  • Team-building budget
  • Lunch and parking allowance
  • Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, Linkedin Learning...).
  • Engaging music events: Music Night, Amasing Night, Music schools…
  • Employee Assistance Program to support mental health & well-being.
  • Minimum 12 days of paid annual leave, plus 10 days of paid sick leave.
  • 12 days working from home per year.

This is an external listing. JobSpring does not represent or verify the employer. Report this listing