Senior Rendering Engineer
skydance · Remote, United States
About The Role
Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice.
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Currently for this role, we can hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York, Texas, Washington and Canada.
Skydance is looking for an experienced senior rendering engineer who will be a key member of the growing engineering team for a new project. You will be responsible for all aspects of the development related to graphics and visual presentation of the game. You will be a bridge between the engineering and hardware and the creative team and their game vision.
Responsibilities
- Architect, refactor and maintain rendering pipelines and features
- Design, write, debug and refine rendering systems, features, tools and infrastructure as needed
- Work with the technical art team to develop specifications and new graphics features
- Optimize graphics and effects to maximize performance and efficiency on CPU and GPU.
- Optimize systems for performance across a wide range of devices, from mobile to PC to High-end consoles
Requirements
- 5+ years of experience with graphics related responsibilities in commercial game project development
- Advanced knowledge of C++ programming language applied in various areas of project development, other
languages are a plus
- Experience with Unreal Engine 4 or 5
- Strong knowledge of shader languages and GPU hardware, and performance analysis tools
- Strong math/3d geometry skills
- Authorization to work in the United States
Advantages
- Degree in Computer Science or related fields, or equivalent experience
- Experience with multi-disciplinary work with large-scale game engine architecture
- Strong work ethic, self-motivated and self-directing, strong communication skills
- Experience with deep performance optimization and tuning
- Prior work, personal or professional, that shows exceptional insight and skill of execution
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