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Lighting Artist

Keywords Studios · Remote, Japan

Arts / Creative DesignRemoteExternal listingcontract11 days ago

About The Role

Applicants must be currently residing in Japan and possess valid authorization to work in Japan.

Lighting Creation

  • Create high-quality, visually compelling lighting for environments and cinematics.
  • Produce lighting that aligns with the project’s artistic direction and storytelling, through mood, tone and atmosphere. 
  • Develop lighting optimized for real-time game engines. 

Collaboration & Production

  • Work closely with the Art Director to maintain the overall art direction. 
  • Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
  • Participate in reviews, feedback sessions, and iterative development processes.

Technical Art & Optimisation

  • Ensure lighting meets performance, memory, and platform-specific requirements across a variety of platforms.
  • Collaborate closely with environment, VFX and technical art teams to integrate lighting with assets and pipelines
  • Apply strong understanding of lighting for real-time performance. 
  • Maintain consistency in quality while adhering to technical constraints and engine limitations.
  • Troubleshoot and resolve creative and technical lighting challenges.

Innovation & Continuous Improvement

  • Stay current with industry trends, emerging technologies, tools, and workflows.
  • Contribute ideas and improvements to pipelines and production processes.
  • Continuously push the visual quality and innovation of game art production.

Qualifications

Required Skills and Experience

  • Extensive experience as a Lighting Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
  • Strong understanding of lighting, composition, colour theory, and visual storytelling. 
  • Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
  • Strong understanding of lighting tools (Lumen, light baking and post‑processing), performance optimization, and technical limitations across multiple gaming platforms.
  • Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
  • Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.

Desirable skills and experience

  • Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.
  • Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.
  • Employment Type:  1-Year Contract
  • If you'd like to know more about Keywords Studios we recommend visiting our corporate site  HERE
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  • Keywords is committed to creating a diverse,  inclusive and supportive working environment. 
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Role Information: EN

Studio: Keywords Studios

Location: Asia Pacific, Japan, Tokyo

Area of Work: Art Services

Service: Create

Employment Type: Full Time, Contract

Working Pattern: Remote

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.

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