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3D Artist

Keywords Studios · Remote, Japan

Animation / MultimediaRemoteExternal listingcontract12 days ago

About The Role

Applicants must be currently residing in Japan and possess valid authorization to work in Japan.

3D Asset Creation

  • Create high-quality, visually compelling 3D assets including characters, environments, props, and materials.
  • Produce assets that align with the project’s artistic direction and technical requirements.
  • Develop polished models, textures, shaders, and materials optimized for real-time game engines.

Collaboration & Production

  • Work closely with concept artists, designers, animators, and technical artists to translate concepts into final in-game assets.
  • Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
  • Participate in reviews, feedback sessions, and iterative development processes.

Technical Art & Optimisation

  • Ensure assets meet performance, memory, and platform-specific requirements across all gaming platforms.
  • Apply strong understanding of topology, UV mapping, PBR workflows, and optimisation techniques.
  • Maintain consistency in quality while adhering to technical constraints and engine limitations.

Innovation & Continuous Improvement

  • Stay current with industry trends, emerging technologies, tools, and workflows.
  • Contribute ideas and improvements to pipelines and production processes.
  • Continuously push the visual quality and innovation of game art production.

Required Skills and Experience

  • Extensive experience as a 3D Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
  • Proficiency in industry-standard 3D software such as Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter, and related tools.
  • Strong understanding of modelling, sculpting, UV mapping, texturing, lighting, composition, anatomy, form, colour theory, and material creation.
  • Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
  • Strong understanding of PBR workflows, topology, performance optimization, and technical limitations across multiple gaming platforms.
  • Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
  • Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.
  • Fluent in Japanese and with a high degree of English language proficiency.

Desirable skills and experience

  • Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and handheld platforms.
  • Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.
  • Employment Type:  1-Year Contract
  • If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE
  • Keywords is committed to creating a diverse,  inclusive and supportive working environment. 
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Role Information: EN

Studio: Keywords Studios

Location: Asia Pacific, Japan, Tokyo

Area of Work: Art Services

Service: Create

Employment Type: Full Time, Contract

Working Pattern: Remote

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.

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