Skip to content
← Back to job listings

Senior Animator

Keywords Studios · Remote, Japan

Arts / Creative DesignSenior LevelRemoteExternal listingcontract11 days ago

About The Role

Applicants must be currently residing in Japan and possess valid authorization to work in Japan.

Animation Production

  • Create high-quality keyframe and/or motion capture animations for characters, creatures, vehicles, and gameplay systems.
  • Develop expressive and believable movement that supports gameplay responsiveness and narrative goals.
  • Produce polished animation cycles including locomotion, combat, traversal, facial animation, cinematic performances, and interactive sequences.
  • Maintain consistency of animation style, quality, and performance across the project.
  • Implement and refine animations within game engines such as Unreal Engine or Unity.
  • Troubleshoot and resolve animation issues related to rigging, blending, state machines, and gameplay integration.

Creative Collaboration

  • Collaborate closely with design, engineering, cinematic, audio, and art teams to achieve gameplay and storytelling objectives.
  • Participate in creative reviews, sprint planning, and milestone deliverables.
  • Contribute ideas to improve animation pipelines, workflows, and player experience.
  • Work with technical artists and programmers to ensure animations meet engine and performance requirements.

Technical & Pipeline Responsibilities

  • Optimize animation assets for runtime performance and memory constraints.
  • Assist with motion capture shoots, cleanup, retargeting, and implementation.
  • Contribute to animation systems including blend trees, state machines, IK systems, and procedural animation workflows.
  • Maintain organized source files and documentation according to studio standards.
  • Stay current with emerging animation techniques, tools, and industry trends.

Required Skills and Qualifications

  • Bachelor’s degree in Animation, Game Art, Fine Arts, Multimedia, or equivalent industry experience.
  • Shipped at least one AAA, AA, or commercially released game title.
  • Advanced understanding of animation principles, including timing, weight, posing, spacing, and body mechanics.
  • Strong portfolio or demo reel demonstrating high-quality gameplay and cinematic animation work.
  • High proficiency with industry-standard software such as Autodesk Maya, MotionBuilder, Blender, or equivalent.
  • Experience implementing animations in Unreal Engine, Unity, or proprietary engines.
  • Understanding of rigging constraints, animation systems, and technical pipelines.
  • Excellent communication, collaboration, and feedback skills.
  • Strong problem-solving and organizational abilities.
  • Fluent in Japanese and with a high degree of English language proficiency.
  • Employment Type:  1-Year Contract
  •  
  • If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE .
  • Keywords is committed to creating a diverse,  inclusive and supportive working environment. 
  •  

Role Information: EN

Studio: Keywords Studios

Location: Asia Pacific, Japan, Tokyo

Area of Work: Art Services

Service: Create

Employment Type: Full Time, Contract

Working Pattern: Remote

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.

This is an external listing. JobSpring does not represent or verify the employer. Report this listing