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Senior DevOps / Tools Engineer

blackbirdinteractive · Remote, BC, Canada

Software DevelopmentSenior LevelRemoteExternal listingfull-timeabout 9 hours ago

About The Role

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

What You’ll Deliver

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  • Design, implement, and maintain robust CI/CD pipelines for multiple game projects, including Jenkins, TeamCity, Azure Dev Ops..
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  • Build and support automated build, packaging, and deployment systems across development, testing, and release environments.
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  • Develop internal tools and automation that improve productivity for engineers, artists, designers, QA, and production teams.
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  • Leverage various AI tools and agents to reduce manual work.
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  • Own and improve systems for crash reporting, diagnostics, telemetry, and build health monitoring.
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  • Partner with IT to maintain build farms, version control integrations, artifact management, and related developer infrastructure.
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  • Collaborate with game teams to understand workflow pain points and deliver scalable solutions.
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  • Improve security, reliability, monitoring, and operational best practices across development infrastructure.
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  • Document tools, systems, and processes to ensure they are maintainable and accessible to the wider team.

You’ll Thrive Here If You

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  • Worked on AAA titles in the past and are familiar with their build and automation pipelines.
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  • Are experienced with modern build automation tools and orchestration systems.
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  • Have strong scripting or programming skills (Python, C#, PowerShell, Bash, or similar).
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  • Embrace modern development practices, including AI-assisted tooling, to improve productivity and automation.
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  • Understand source control workflows (Git, Perforce, or similar), including branching and release strategies.
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  • Have experience supporting Unreal Engine, Unity, or proprietary game engines.
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  • Communicate well with both technical and non-technical teammates.
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  • Take ownership, enjoy solving difficult problems, and continuously look for ways to improve systems.

Bonus XP

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  • Experience shipping PC and console games.
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  • Experience with Unreal Engine systems, like Unreal Game Sync, Gauntlet Automation Framework, etc.
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  • Familiarity with containerization and orchestration technologies such as Docker and Kubernetes.
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  • Knowledge of crash reporting and analytics platforms (Backtrace, Sentry, Crashpad, Bugsplat, or similar).
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  • Experience with release engineering, certification pipelines, or console platform tooling.

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